using UnityEngine;
// [Assembly-CSharp.dll].ETFXSceneManager
public class ETFXSceneManager : MonoBehaviour
{
    // Fields
    public bool GUIHide;
    public bool GUIHide2;
    public bool GUIHide3;
    public bool GUIHide4;
    
    // Methods
    public void LoadScene2DDemo()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598857);
    }
    public void LoadSceneCards()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598855);
    }
    public void LoadSceneCombat()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598853);
    }
    public void LoadSceneDecals()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598851);
    }
    public void LoadSceneDecals2()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598849);
    }
    public void LoadSceneEmojis()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598847);
    }
    public void LoadSceneEmojis2()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598845);
    }
    public void LoadSceneExplosions()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598843);
    }
    public void LoadSceneExplosions2()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598841);
    }
    public void LoadSceneFire()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598839);
    }
    public void LoadSceneFire2()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598837);
    }
    public void LoadSceneFire3()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598835);
    }
    public void LoadSceneFireworks()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598833);
    }
    public void LoadSceneFlares()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598831);
    }
    public void LoadSceneMagic()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598827);
    }
    public void LoadSceneMagic2()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598825);
    }
    public void LoadSceneMagic3()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598823);
    }
    public void LoadSceneMainDemo()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598821);
    }
    public void LoadSceneMissiles()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598819);
    }
    public void LoadScenePortals()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598815);
    }
    public void LoadScenePortals2()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598813);
    }
    public void LoadScenePowerups()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598811);
    }
    public void LoadScenePowerups2()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598809);
    }
    public void LoadSceneSparkles()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598807);
    }
    public void LoadSceneSwordCombat()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598805);
    }
    public void LoadSceneSwordCombat2()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598803);
    }
    public void LoadSceneMoney()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598817);
    }
    public void LoadSceneHealing()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598829);
    }
    public void LoadSceneWind()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName:  -1610598801);
    }
    private void Update()
    {
        if((UnityEngine.Input.GetKeyDown(key:  108)) != false)
        {
                this.GUIHide = this.GUIHide ^ 1;
            UnityEngine.GameObject.Find(name:  -1610608877).GetComponent<System.Object>().enabled = (this.GUIHide == true) ? 1 : 0;
        }
        
        if((UnityEngine.Input.GetKeyDown(key:  106)) != false)
        {
                this.GUIHide2 = this.GUIHide2 ^ 1;
            UnityEngine.GameObject.Find(name:  -1610608879).GetComponent<System.Object>().enabled = (this.GUIHide2 == true) ? 1 : 0;
        }
        
        if((UnityEngine.Input.GetKeyDown(key:  104)) != false)
        {
                this.GUIHide3 = this.GUIHide3 ^ 1;
            UnityEngine.GameObject.Find(name:  -1610604549).GetComponent<System.Object>().enabled = (this.GUIHide3 == true) ? 1 : 0;
        }
        
        if((UnityEngine.Input.GetKeyDown(key:  107)) == false)
        {
                return;
        }
        
        bool val_20 = this.GUIHide4;
        val_20 = val_20 ^ 1;
        this.GUIHide4 = val_20;
        UnityEngine.GameObject.Find(name:  -1610608875).GetComponent<System.Object>().enabled = (this.GUIHide3 == false) ? 1 : 0;
    }
    public ETFXSceneManager()
    {
    
    }

}
